2023-04-23

How to implement own format to replace UnityFS .bundle?

I'm using Addressables to build assets. This process creates bunch of .bundle files (in UnityFS format).

I would like to create my own asset bundle format (e.g. IPFS's .car).

Is there any class that I can implement to override the default Unity's archive format which can be used for specific Addressables Group?



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