I'm prototyping a 2D space shooter, and i wanted a secondary special attack that creates a laser, completely kinematic, coming out of the ship's front. I've done the laser using Line Renderer and the Bloom Post Processing effect.
So I was wondering if it is possible to animate the line renderer on the animator. I've tried to do it but it seems that the animator, as far as I can see on my Unity 2019.2.17f1 version, that it only appears to allow animations for the Line Renderer's material-related stuff, not related to the position array (curve), aside from the Width multiplier property, which I also need but isnt sufficient for the animation
Maybe I'm missing a name but it seems that you cant really modify the parameters if it's not via code.
Any ideas?
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