try-catch instead of if in edge cases
Would it be a good idea to replace the if statements with try-catch in the following usecases (performance and readability wise?):
Example 1
public static void AddInitializable(GameObject initializable)
{
if(!HasInstance)
{ // this should only happen if I have forgotten to instantiate the GameManager manually
Debug.LogWarning("GameManager not found.");
return;
}
instance.initializables.Add(initializable);
initializable.SetActive(false);
}
public static void AddInitializable2(GameObject initializable)
{
try
{
instance.initializables.Add(initializable);
initializable.SetActive(false);
}
catch
{
Debug.LogWarning("GameManager not found.");
}
}
Example 2
public static void Init(int v)
{
if(!HasInstance)
{// this should happen only once
instance = this;
}
instance.alj = v;
}
public static void Init2(int v)
{
try
{
instance.alj = v;
}
catch
{
instance = this;
Init(v);
}
}
Edit:
Question 2: How many Exceptions can I get to be still performance positive?
from Recent Questions - Stack Overflow https://ift.tt/3r3GiY8
https://ift.tt/eA8V8J
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