How to enable anti aliasing in LWJGL 3

How to enable anti-aliasing in LWJGL 3?

For LWJGL 2 the approach is to configure multisampling via: Display.create(new PixelFormat(...));

But this class does not exist in LWJGL 3 anymore, so how to enable anti-aliasing in the default framebuffer in LWJGL 3?



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