glutStrokeCharacter() flipped text
I want to make a very simple OpenGL application (using freeglut) that just puts text on the screen. However, the Text is flipped (x-axis):
static char *string = "Hello World!\nHi";
void draw(void);
int main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(WIN_WIDTH, WIN_HEIGHT);
glutInitWindowPosition(100, 100);
glutCreateWindow("hello!");
glClearColor(0.0, 0.0, 0.0, 1.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0f, WIN_WIDTH, WIN_HEIGHT, 0.0f, 0.0f, 1.0f);
glutDisplayFunc(&draw);
glutMainLoop();
return(0);
}
void draw(void) {
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
for (char* p = string; *p; p++)
glutStrokeCharacter(GLUT_STROKE_MONO_ROMAN, *p);
glPopMatrix();
glFlush();
}
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