Use java BroadcastReceiver class from Unity3d to receive sms on Android

i can create something like this code:

import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.os.Bundle;
import android.telephony.gsm.SmsMessage;
import android.widget.Toast;

public class MyReceiver extends BroadcastReceiver
{
    @Override
    public void onReceive(Context context, Intent intent)
    {
        //---get the SMS message passed in---
        Bundle bundle = intent.getExtras();
        SmsMessage[] msgs = null;
        String str = "";
        if (bundle != null)
        {
            //---retrieve the SMS message received---
            Object[] pdus = (Object[]) bundle.get("pdus");
            msgs = new SmsMessage[pdus.length];
            for (int i=0; i<msgs.length; i++){
                msgs[i] = SmsMessage.createFromPdu((byte[])pdus[i]);
                str += "SMS from " + msgs[i].getOriginatingAddress();
                str += " :";
                str += msgs[i].getMessageBody().toString();
                str += "n";
            }
            //---display the new SMS message---
            Toast.makeText(context, str, Toast.LENGTH_SHORT).show();
        }
    }
}

where onReceive seems called when an sms is incoming. Now i try to make this code like library to integrate inside unity3d, but i don't know how call this function and even if it is possible!



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