Use java BroadcastReceiver class from Unity3d to receive sms on Android
i can create something like this code:
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.os.Bundle;
import android.telephony.gsm.SmsMessage;
import android.widget.Toast;
public class MyReceiver extends BroadcastReceiver
{
@Override
public void onReceive(Context context, Intent intent)
{
//---get the SMS message passed in---
Bundle bundle = intent.getExtras();
SmsMessage[] msgs = null;
String str = "";
if (bundle != null)
{
//---retrieve the SMS message received---
Object[] pdus = (Object[]) bundle.get("pdus");
msgs = new SmsMessage[pdus.length];
for (int i=0; i<msgs.length; i++){
msgs[i] = SmsMessage.createFromPdu((byte[])pdus[i]);
str += "SMS from " + msgs[i].getOriginatingAddress();
str += " :";
str += msgs[i].getMessageBody().toString();
str += "n";
}
//---display the new SMS message---
Toast.makeText(context, str, Toast.LENGTH_SHORT).show();
}
}
}
where onReceive seems called when an sms is incoming. Now i try to make this code like library to integrate inside unity3d, but i don't know how call this function and even if it is possible!
from Recent Questions - Stack Overflow https://ift.tt/3i4LdjN
https://ift.tt/eA8V8J
Comments
Post a Comment