I'm to add 2d text as labels next to an object, as shown in the image. I've tried sprites (which, as far as I understand, don't work in newer versions of three.js), fontLoader, and a couple of rendering mechanisms--but I have not had any success, unfortunately.
I see that I can use CSS3D, but I'm not sure what to grab from the sample codes. If someone could point me in the right direction, I would appreciate it.
Image showing what I'm trying to achieve
If anyone has any advice, I would greatly appreciate it.
The following are some key parts of my code:
<script src="https://unpkg.com/three@0.132.2/build/three.min.js"></script>
<script src="https://unpkg.com/three@0.132.2/examples/js/loaders/GLTFLoader.js"></script>
<script src="https://unpkg.com/three@0.132.2/examples/js/loaders/DRACOLoader.js"></script>
<script src="https://unpkg.com/three@0.132.2/examples/js/controls/OrbitControls.js"></script>
<canvas id="c"></canvas>
window.addEventListener('load', init);
function init() {
const width = window.innerWidth;
const height = window.innerHeight;
const canvasElement = document.querySelector('#c');
const renderer = new THREE.WebGLRenderer({
canvas: canvasElement,
});
renderer.setSize(width, height);
const scene = new THREE.Scene();
scene.background = new THREE.Color( 0xf5e8c6 );
loader.load('js/PricklyPearObject/scene.gltf', (gltf) => {
const model = gltf.scene;
model.scale.set( 0.1,0.1,0.1);
model.position.set(-2, 0, 0);
scene.add(model);
});
I tried using sprites, fontloader, and an approach using render but could not get them to work.
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