How to store a binary file in an ios app made with unity?
I'm making a game with levels, to store which level the user has reached, I used a binary file. The problem is, when I run it inside of unity, it works perfectly fine.
However, when I build it for IOS, there appears to be an error saying that my binary file has not been found:
Save file not found in /var/mobile/Containers/Data/Application/35DB4F8D-9528-4178-908F-7C3F5F7E6A69/Documents/binary.file
This is the code that writes this file:
using UnityEngine;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
public static class SaveSystem
{
public static void SavePlayer (Player player)
{
BinaryFormatter formatter = new BinaryFormatter();
string path = Application.persistentDataPath + "/binary.file";
FileStream stream = new FileStream(path, FileMode.Create);
PlayerData data = new PlayerData(player);
formatter.Serialize(stream, data);
stream.Close();
}
public static PlayerData LoadPlayer ()
{
string path = Application.persistentDataPath + "/binary.file";
if (File.Exists(path))
{
BinaryFormatter formatter = new BinaryFormatter();
FileStream stream = new FileStream(path, FileMode.Open);
PlayerData data = formatter.Deserialize(stream) as PlayerData;
stream.Close();
return data;
}
else
{
Debug.LogError("Save file not found in " + path);
return null;
}
}
}
Does anyone know how to fix this error because I would really like to publish my game when it is finished and I won't be able to do that until this error is fixed.
Thank you in advance
Emiel
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