I rotate an image and I adjust the rect to the rotated image. When I start the program, the image starts moving, without any order by the program. There are, for testing, some pictures needed. I hope, as more experienced users, can take some standards.
import pygame
import sys
from pygame.constants import KEYUP
from pygame.constants import KEYDOWN
import math
import random
pygame.init()
cell_size = 40
cell_number = 20
breite = int(cell_size * cell_number )
hoehe = int( cell_size * cell_number )
screen = pygame.display.set_mode((breite,hoehe))
clock = pygame.time.Clock()
anzahl_gegenstaende = 10 # gehört zu landschaft
class MeinAuto(pygame.sprite.Sprite):
def __init__(self,x,y):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.transform.scale(auto_img,(30,66)).convert_alpha()
self.rect = self.image.get_rect(center=(x,y))
self.rect.x = x
self.rect.y = y
self.mask = pygame.mask.from_surface(self.image )
self.wagen_winkel = 0
self.speed = 5
self.links = False
self.rechts = False
self.vor = False
self.zurueck = False
self.lenk_winkel = 0
self.block_vor = False
self.block_zurueck = False
def update(self):
for event in events:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
if self.vor or self.zurueck:
self.links = True
if event.key == pygame.K_RIGHT:
if self.vor or self.zurueck:
self.rechts = True
if event.key == pygame.K_UP:
self.vor = True
if event.key == pygame.K_DOWN:
self.zurueck = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
self.links = False
if event.key == pygame.K_RIGHT:
self.rechts = False
if event.key == pygame.K_UP:
self.vor = False
if event.key == pygame.K_DOWN:
self.zurueck = False
self.winkel_berechnung(1)
dx = math.cos(math.radians(self.wagen_winkel))
dy = math.sin(math.radians(self.wagen_winkel))
if self.vor and self.block_vor == False:
self.rect.y -= int(self.speed * dx)
self.rect.x -= int(self.speed * dy)
self.block_zurueck = False
elif self.zurueck and self.block_zurueck == False:
self.rect.y += int(self.speed * dx)
self.rect.x += int(self.speed * dy)
self.block_vor = False
if self.links:
self.lenk_winkel +=5
self.lenk_winkel=min(self.lenk_winkel,120)
elif self.rechts:
self.lenk_winkel -=1
self.lenk_winkel=max(self.lenk_winkel,-120)
if not self.links and not self.rechts: self.lenk_winkel = 0
def winkel_berechnung(self,dt):
if self.rechts:
self.wagen_winkel += self.lenk_winkel
while self.wagen_winkel < 0:
self.wagen_winkel += 360
elif self.links:
self.wagen_winkel += self.lenk_winkel
while self.wagen_winkel > 359:
self.wagen_winkel -= 360
class Lenkung(pygame.sprite.Sprite):
def __init__(self,x,y):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.transform.scale(lenkrad_img,(120,120)).convert_alpha()
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.wagen_winkel = 0
class Landschaft(pygame.sprite.Sprite):
def __init__(self,image):
pygame.sprite.Sprite.__init__(self)
self.image = image
self.mask = pygame.mask.from_surface(self.image )
x=random.randrange(60, breite -60)
y=random.randrange(200, hoehe - 200)
self.rect = self.image.get_rect(center =(x,y))
def zeichne_hintergrund():
background = pygame.image.load("Bilder/background_gelb.jpg")
screen.blit(background,(0,0))
def blitRotateCenter(image, left, top, angle):
rotated_image = pygame.transform.rotate(image, angle)
new_rect = rotated_image.get_rect(center = image.get_rect(center = (left, top)).center)
screen.blit(rotated_image, new_rect)
return new_rect
########## Bilder laden
auto_img = pygame.image.load("Bilder/car.png")
lenkrad_img = pygame.image.load("bilder/lenkrad.png")
######### Gruppen bilden
auto = MeinAuto(breite/2,hoehe-100)
auto_sprite = pygame.sprite.Group()
auto_sprite.add(auto)
lenkung = Lenkung(breite/2,60)
lenkung_sprite = pygame.sprite.Group()
lenkung_sprite.add(lenkung)
land = pygame.sprite.Group()
while len(land) < anzahl_gegenstaende:
ii = len(land)
img = pygame.image.load(f"Bilder/Gegenstaende/geg{ii}.png")
img = pygame.transform.scale(img,(100,100))
m = Landschaft(img)
if not pygame.sprite.spritecollide(m, land, False):
land.add(m)
while True:
clock.tick(6)
zeichne_hintergrund()
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
hits = pygame.sprite.spritecollide( auto, land, False, pygame.sprite.collide_mask)
for hit in hits:
pass
auto_sprite.update()
land.draw(screen)
new_auto_rect =blitRotateCenter(auto.image, auto.rect.x, auto.rect.y, auto.wagen_winkel)
auto.rect=new_auto_rect
new_auto_rect = new_auto_rect.inflate(-80,-50)
blitRotateCenter(lenkung.image, lenkung.rect.x, lenkung.rect.y, auto.lenk_winkel)
pygame.draw.rect(screen,(0,250,0),auto.rect,4)
pygame.draw.rect(screen,(250,250,0),new_auto_rect,1)
pygame.display.flip()
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